v4.1.0#
✨ Added#
TextureArrayDecoder: new source format.texarr.TextureArrayEncoder: new output format.zip.convert.texarr_to_zip(): new converter.
📝 Changed#
GlbEncoder: uses a single bind matrix.GlbEncoder: writes position accessor bounds.scfile.formats: package imports improved.
🐛 Fixed#
GlbEncoder: glTF output for meshes without skinning links when a skeleton is present.
⚡ Optimized#
StructIO: faster array reads (.mcsaparsing 53 ms → 8 ms).