v4.1.0#

✨ Added#

  • TextureArrayDecoder: source format .texarr.

  • TextureArrayEncoder: output format .zip.

  • convert.texarr_to_zip: new converter.

📝 Changed#

  • GlbEncoder: single bind matrix.

  • GlbEncoder: position accessor bounds.

  • scfile.formats`: package imports improved.

🐛 Fixed#

  • GlbEncoder: gltf on meshes without skinning links when skeleton present.

⚡ Optimized#

  • StructIO: read array optimization (.mcsa parsing 53ms → 8ms).