v4.1.0#
✨ Added#
TextureArrayDecoder: source format.texarr.TextureArrayEncoder: output format.zip.convert.texarr_to_zip: new converter.
📝 Changed#
GlbEncoder: single bind matrix.GlbEncoder: position accessor bounds.scfile.formats`: package imports improved.
🐛 Fixed#
GlbEncoder: gltf on meshes without skinning links when skeleton present.
⚡ Optimized#
StructIO: read array optimization (.mcsaparsing 53ms → 8ms).