v4.1.0#

✨ Added#

  • TextureArrayDecoder: new source format .texarr.

  • TextureArrayEncoder: new output format .zip.

  • convert.texarr_to_zip(): new converter.

📝 Changed#

  • GlbEncoder: uses a single bind matrix.

  • GlbEncoder: writes position accessor bounds.

  • scfile.formats: package imports improved.

🐛 Fixed#

  • GlbEncoder: glTF output for meshes without skinning links when a skeleton is present.

⚡ Optimized#

  • StructIO: faster array reads (.mcsa parsing 53 ms → 8 ms).