v4.1.0
======

✨ Added
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* ``TextureArrayDecoder``: source format ``.texarr``.
* ``TextureArrayEncoder``: output format ``.zip``.
* ``convert.texarr_to_zip``: new converter.


📝 Changed
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* ``GlbEncoder``: single bind matrix.
* ``GlbEncoder``: position accessor bounds.
* `scfile.formats``: package imports improved.


🐛 Fixed
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* ``GlbEncoder``: gltf on meshes without skinning links when skeleton present.


⚡ Optimized
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* ``StructIO``: read array optimization (``.mcsa`` parsing 53ms → 8ms).
