πΊοΈ 2D Map#
r.<x>.<z>.ol tiles into one image.Source#
Flat folder#
Specify a folder with map tiles directly inside it. Use this mode when the tiles were copied from the game beforehand.
Game folder#
Specify the game assets to choose a region and map. Map tiles from all asset layers are combined in the order the game loads them.
Image format#
JPEG#
JPEG is default output format: its smaller file size and faster encoding matter most for baseline use, at the cost of lossy compression.
Default quality is 92.
PNG#
PNG is lossless alternative: every pixel is preserved, but files are much larger.
6.Limits#
Files smaller than 7 KB are ignored to exclude obsolete game tiles.
Tiles with the same aspect ratio may have different resolutions. Larger tiles are reduced to the smallest size. A different aspect ratio stops the export.
The assembled RGB image is held in memory before writing.
Large maps need substantial free RAM, often over 1 GB with temporary images and encoding.
Command line#
scfile maptiles "D:/tiles" "D:/exports/zone.jpg" --jpeg-quality 95
scfile maptiles "C:/Steam/steamapps/common/STALCRAFT" map "D:/exports/zone.png" --region ru --png-compression 9