β°οΈ Map cache#
stalcraft/map_cache/5.0.x and z in filenames.reg.<x>.<z>.mdat.r.<x>.<z>.mca.What is exported#
Note
Block IDs differ from Minecraft. By default, the Block Mapping replaces selected IDs with approximate Minecraft blocks.
Prepare a world#
Create new local world for export. For map preview, use a superflat world without structures or blocks. Leave the world after creating it.
Location of the region directory:
.minecraft/saves/<world>/region
.minecraft/saves/<world>/dimensions/minecraft/overworld/region (on 26.1+)
You can clear existing .mca files from this directory.
By default, existing region file is backed up as .mca.bck before replacement (existing backups are kept).
Use --no-backup to replace without backups.
Convert the cache#
Warning
Graphical interface#
In graphical interface, select map cache directory and target world.
Paths resolver changes selected world directory to its region directory automatically (if enabled).
Command line#
scfile mapcache "stalcraft/map_cache/5.0" --output ".minecraft/saves/MapPreview/region"
Find the exported regions#
One r.<x>.<z>.mca file covers 32 Γ 32 chunks, or 512 Γ 512 blocks.
x = -3 Γ 512 = -1536
z = 5 Γ 512 = 2560
/tp @s -1536 100 2560
Use the Coordinate Calculator if necessary.
Viewing setup#
Resourcepack#
Download the Map Cache Resource Packs.
Original pack targets Minecraft 1.6.4.
Updated variants are available for newer formats.
Mods#
The following Fabric setup is useful for viewing an exported world:
Fabric and Fabric API for the mods loader.
Voxy for distant terrain rendering.
C2ME for chunk loading optimisation.
Axiom for map editing.
Optionally other optimisation mods (like Sodium, Lithium, etc).