Source code for scfile.formats.mcsa.io

"""
Extensions for MCSA file format with custom struct-based I/O methods.
"""

from typing import TypeAlias

import numpy as np

from scfile.consts import Factor, McsaModel, McsaUnits
from scfile.core.io import StructFileIO
from scfile.enums import F
from scfile.structures.mesh import BonesMapping
from scfile.structures.vectors import LinksIds, LinksWeights

from .exceptions import McsaCountsLimit


Links: TypeAlias = tuple[LinksIds, LinksWeights]


[docs] class McsaFileIO(StructFileIO): def _readcount(self, type: str) -> int: count = self._readb(F.U32) # ? Prevent memory overflow if count > McsaModel.GEOMETRY_LIMIT: raise McsaCountsLimit(self.path, type, count) return count def _readvertex(self, fmt: str, factor: float, units: int, count: int, scale: float = 1.0): # Read array data = self._readarray(fmt, count * units) # Scale values to floats data = data.astype(F.F32) * np.float32(scale / factor) # Reshape to vertex[attribute[units]] # attribute = position[3] / normal[3] / uv[2] return data.reshape(-1, units) def _readpolygons(self, count: int): units = McsaUnits.POLYGONS # ? Validate that indexes fits into U16 range, otherwise use U32. indexes = count * units fmt = F.U16 if indexes <= Factor.U16 else F.U32 # Read array data = self._readarray(fmt, count * units) # Reshape to face[indices[3]] return data.astype(F.U32).reshape(-1, units) def _readbone(self): units = McsaUnits.BONES # Read array data = self._readarray(F.F32, units) # Reshape to bone[position[3], rotation[3]] return data.astype(F.F32).reshape(2, 3) def _readclip(self, times_count: int, bones_count: int): units = McsaUnits.FRAMES # Read array data = self._readarray(F.I16, times_count * bones_count * units) # Scale values to floats data = data.astype(F.F32) * np.float32(1.0 / Factor.I16) # Reshape to clip[frames][bones][transforms[7]] # transforms = [rotation[4], translation[3]] return data.reshape(times_count, bones_count, units) def _readpackedlinks(self, count: int, bones: BonesMapping) -> Links: units = McsaUnits.LINKS # Read array data = self._readarray(F.U8, count * units) # Reshape to vertex[skin[2][2]] # skin = [bone_ids[2], weights[2]] data = data.reshape(-1, 2, 2) # Unpack and pad values ids, weights = _padded(data[:, 0, :]), _padded(data[:, 1, :]) return _links(ids.flatten(), weights.flatten(), bones) def _readplainlinks(self, count: int, bones: BonesMapping) -> Links: units = McsaUnits.LINKS # Read arrays: bone_ids[vertex][units], weights[vertex][units] ids = self._readarray(F.U8, count * units) weights = self._readarray(F.U8, count * units) return _links(ids, weights, bones)
def _padded(arr: np.ndarray) -> np.ndarray: width = ((0, 0), (0, max(0, 4 - arr.shape[-1]))) return np.pad(arr, width, mode="constant") def _apply_bones_mapping(ids: np.ndarray, bones: BonesMapping) -> LinksIds: max_id = max(bones.keys()) lookup = np.zeros(max_id + 1, dtype=F.U8) for k, v in bones.items(): lookup[k] = v mask = np.clip(ids, 0, max_id) return lookup[mask] def _links(ids: np.ndarray, weights: np.ndarray, bones: BonesMapping) -> Links: # Convert local bone ids to skeleton bone ids ids = _apply_bones_mapping(ids, bones) # Clean empty ids ids[weights == 0.0] = 0 # Scale, Round, Normalize weights = weights.astype(F.F32) * np.float32(1.0 / Factor.U8) # Reshape to vertex[bone_ids[units]], vertex[weights[units]] return (ids.astype(F.U8).reshape(-1, 4), weights.astype(F.F32).reshape(-1, 4))